And early players to unlock them would have faced brutal wait times if they tried to queue for those dungeons specifically, due to the small matchmaking pool. Going from picking a random 1 out of 8 dungeons to a random 1 out of 9 or 10 doesn't feel like much of a reward. Even setting aside item level expectations, when it comes to Normal and Heroic difficulty, most max-level players use the random dungeon queue. Seeing how this dungeon attunement experiment has played out over the past few weeks, there's no question that tuning and pacing are currently missing the mark. There are plenty of time gates on our class quests as it is, and I'm not even sure if they all require you to go into Court of Stars, so there is very little reason to hide these instances behind this rep wall like this. Now the third option is treat this instance and the Arcway like you have every other instance since Wrath allowing us to queue for them regardless of the fact that we have done the quests leading into them. This could be done by either increasing the rep rewards from the quests in the zone and the world quests. The second option is changing the rep requirement. This would require you to also give better rewards. The first being that you can tune the instance up to match the ilvl you will be going in at. I'd now mention the trash and how it made me feel but the fact is if the bosses were jokes then the trash barely even needed to exist it was so easy. None of these experiences really felt like bosses this is largely because of the fact that our group completely over geared the instance.
The first boss melted before he had a chance to do his double sided attack a third time and only lasted about five seconds after drinking his potion, The second boss managed to get one lava patch ability off, and the last boss managed to get two duplicates of himself out before he died. Now with these things in mind let's look at the tuning of the instance. This makes it so the only reasons people would even look at doing court of stars is for their class quests, Glory of the Hero achievements, and mythic difficulty. So not only were we out gearing the entry level into heroics by 20 we had passed the point where the items dropped in the instance would be an item level upgrade. Once inside my entire group was ilvl 830+. Having had just finished the rep grind and the quests needed to zone in I instantly queued. With how reputation gains are right now you are likely to have around 835 ilvl. The court of stars requirements are completely too much. This build adds a familiar face, Khadgar's Servant. Site Updates: Database, Talent Calculator, PvP Calculator, Artifact Calculator.Dádiva do Éter: Permanently enchants shoulders with the Netherdrift enchantment, allowing the wearer to obtain various supplies from the corpses of their enemies.Partícula de Luz: Become infused with starlight for 5 min.Some costs for Artifact Traits have also changed. Check out the "Artifact Power Gains" section for details. Many items that reward Artifact Power have been buffed to reward even more power.Looks like Xur came to WoW: "Berrante" de Gjallar.Two Infernals are now used for raid mounts: the Felblaze Infernal for Gul'dan, and the Hellfire Infernal for Gul'dan Mythic.New title The Gullible from Bruxo, trapaça e dois goblins fumegantes.Legion Gladiator Mounts are now Storm Dragons, which replace Infernal mounts: Dragão da Tempestade do Gladiador Víndice, Dragão da Tempestade do Gladiador Bravio, Dragão da Tempestade do Gladiador Destemido, Dragão da Tempestade do Gladiador Cruel, Dragão da Tempestade do Gladiador Feroz, Dragão da Tempestade do Gladiador Dominador New mounts include the Tartaruga de Guerra Arcadiana.The PTR is now starting to update! Level 100 Premades are enabled. The 7.0.3 PTR Forums are also up as well. Legion Build 21952 is on its way! Earlier today the Pre-Expansion PTR Notes were posted and we put up a guide to all the content to expect before Legion.